Alex Donaldson
- Final Fantasy IX
- Sonic the Hedgehog 3 & Knuckles
- Star Fox 64
Alex Donaldson's Reviews
Phantom Liberty itself is an all-time great expansion, taking all of the best elements of Cyberpunk 2077 and cranking them all up to eleven.
Starfield is wider, wilder, and more ambitious than I expected - but also shows surprising restraint in many areas. More than the sum of its parts, it's the best game of this type Bethesda has delivered.
That mood is one that brings together both established and new ideas to create a Pikmin that is, I think, absolutely the most well-rounded title in the series. It takes a series that for its second and third entries I appreciated but didn’t love - and brings back that adoration. It’s a revitalizing sequel - though also exactly the sort of entry that’ll be difficult to follow.
But it’s not that simple. It never is. In FF16, Clive, Cid, and the others ultimately derive their power from the same mysterious origins as the crystals themselves. To complete their objective, they need the very thing they seek to destroy. And so too does FF16 need that history, those traditions, leveraging some even as it drives a dagger through others. That is the duality of the game. A dichotomy at the heart of its structure, its triumphs, and its failures alike. It’s a fascinating piece of work, a wholly imperfect but nevertheless enthralling experience.
It’s a must-have. And it might just be the most compelling overall fighting game package of all time.
The mad lads actually did it. Tears of the Kingdom is actually better than its predecessor
All that matters at the time of writing is the launch experience, though. Minecraft Legends is gorgeous-looking, and is thrilling in how it presents the Minecraft world from another angle. It also has a solid backbone for a captivating RTS. It just doesn’t go far enough, however - and the final result is a game that struggled to hold my attention the deeper in I got. It’ll be decent Game Pass fodder - but I can’t help but feel like this should’ve been so much more. It certainly won’t be for everyone, though I expect Minecraft-obsessed kids to have a blast regardless.
Octopath Traveler 2 is on balance still superior to its predecessor in more or less every way. It has a denser world with more to do, is the best-looking HD-2D game to date, and smartly addresses a number of complaints from the original. By the same token, however, it’s a shame that other problems from that game remain an issue here - and hold this back from greatness. I wish it’d been a little braver and gone a little further - but a safe sequel to a good game is - surprise - also very good.
As a fan of older Fire Emblem and strategy games in general, I was thrilled to see the depth of combat and the level to which you can make battling your absolute focus. That’s still true even if Engage doesn’t quite get the balance in its execution right in a way that might put a small subset of Three Houses lovers off.
Repackaged into one of the sharpest Remaster releases I’ve ever seen, it’s a relatively irresistible package - warts and all. The blemishes upon its carefully airbrushed visage are, in many ways, part of the charm. This is a joyous little time capsule of 2000s Square - and perhaps a curious aperitif before Remake part 2. It’s easy to recommend.
Pokemon Scarlet & Violet is more than the sum of its parts. Those parts include the woeful performance and optimization problems, which are a real drag – but much of the rest of the title soars so high that it does go a long way to make one ignore them, after a fashion.
Lego Bricktales is a breath of fresh air, and a tremendous surprise. It’s not the longest experience in the world – but I loved every minute of it, and still feel compelled to go back and improve some of my less satisfying builds. Tricky controls be damned – it’s a low-key game of the year contender.
Where Octopath was fairly heavily promoted by Nintendo, however, it does feel like Diofield has been tossed into the ocean of the market to sink or swim. It’s the sort of game that probably doesn’t float very easily, either. It’s the sort of product that requires some marketing-shaped buoyancy aids. It was never going to cruise to success - and now I fear it never will. But it’s worth a look – and hopefully its ideas will go forward in other future projects. They’re certainly worth revisiting.
In that, it feels like the rare auteur-driven game – where it’s not just self-aware fun, but also a piece of art with something to say about the past, the present – and even how our changing understanding of ourselves, and our stories, can color the future. It’s brilliant, and exactly what I hoped it would be.
Splatoon 3 feels quite samey, but a high level of polish and the series’ best single-player offering to date elevate this sequel.
I want to be clear. These caveats and other elements of the game combine to mean that, no, Live A Live isn’t quite as good as either Final Fantasy 6 or Chrono Trigger. Even with that said, however, it does feel like it belongs alongside them. It feels monumentally important, wonderfully clever, and full of a gleeful energy that’ll make the heart of any old-school RPG fan swell. Top marks on this website doesn’t mean it’s a perfect game; it just means we recommend playing it absolutely unreservedly – and such is the case here.
Put simply, I love it all. It’s a worthy successor to the GameCube game in particular, which I still rate as a real classic.
When Nintendo gets these sort of lifestyle ‘event’ games right, they’re always a slam dunk. Sometimes, the accuracy of MotionPlus is missed. One can see how Nintendo could've done more new, and included more all-new stuff. And yet... Nintendo Switch Sports is pretty much exactly what I wanted. I can see how it'd be one of my absolute favourite games of the year. That's Nintendo's magic power.
Technical shortcomings and minor frustrations can’t take away what this game achieves elsewhere; it’s the best main-series Pokemon game in a long, long time.
Halo Infinite isn’t perfect. It has foibles and struggles here and there. But it’s also a slam dunk of a release; it’s exactly what Halo needs to be now. As Halo’s relevance has felt to wane over recent years, this is a bold statement that, no, Halo isn’t ‘over’. It was never close. It matters, and it’s still brilliant. I don’t mind waiting to see where updates take it, because what’s here at launch is already largely brilliant. I’m excited for the future of Halo again.