Blue Fire
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Critic Reviews for Blue Fire
Blue Fire's compelling approach to 3D platforming makes parkour a blast in both its challenge rooms and moody world.
Blue Fire's exceptional platforming isn't enough to distract from frustrating backtracking and lackluster combat.
A pleasant surprise in the form of a 3D platformer, clearly inspired by games like Hollow Knight and The Legend of Zelda. Taking so many ideas from other games make it feel a little uninspired, but that doesn't make Blue Fire any less recommended.
Review in Spanish | Read full review
Blue Fire is an excellent adventure game with just enough flavour pinched from a variety of games across a plethora of genres and platforms.
Blue Fire had all the potential to become a top-notch Zelda clone for PlayStation's audience, but misses the mark significantly with dated level design, unwieldy controls and an unforgiving checkpoint system.
Its focus on challenging platforming sections makes it stand out from other adventure games that rely on tried and tested methods. Wall-running and dashing across complex courses is a thrill and will appeal to those who enjoy challenging platformers. However, its lack of focus and mixture of mechanics may deter fans of those franchises that influenced the game.
Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
Blue Fire is a mix of several titles with some successes and mistakes, which do not completely hinder the gameplay or the fun, but that can annoy if you get stuck at some point in the game. Despite the good of exploration while running and jumping through Penumbra, you can lose a lot of time because of the game's glitches.
Review in Spanish | Read full review