Brodie Gibbons
- Hotline Miami
- BioShock
- Guitar Hero
Brodie Gibbons's Reviews
Cocoon's focus on recursive exploration, which sees you peel back the filmic overlay of several coexisting realities to writhe in the depth of their fathoms-deep trickery, is incredibly intelligent in its design and is truly the most technically impressive puzzle game I've played since perhaps Portal. And it achieves all of this whilst sharing clear genetics with its forerunners.
On the back of Phantom Liberty, along with a really substantial rebuild of all of the game's core systems, Cyberpunk 2077 manages to wash its hands of its past failures and emerges as the genuine article. At last, it's the intoxicating escape I once thought it was and stands out, to me, as the premiere role-playing resort in what might very well be a modern golden age for the genre.
Gunbrella is a wonderful, quirky noir-punk shooter that, like the abominations confronting the hero gunman, is made up of what should be many discordant parts. Yet what we get is a lore-rich world with slick movement in its bedrock that'll spawn an unlikely love of umbrellas not heard of since the day that Tom Holland splashed about in fishnets.
If what you're hoping for is The Elder Scrolls or Fallout in space, then Starfield is that. Not only does it have countless stories begging to be sought out against a vast and beckoning star chart, it's also the most polished Bethesda Game Studios title we've ever had.
In a market with so many deck-building games, leave it to Deconstructeam to turn the paradigm upright and create a card-builder, a brilliant outlet for player expression. The Cosmic Wheel Sisterhood is a stimulating crash course in coven politics of all kinds: identity, community, and straight up politics-politics.
Stray Gods might be a well-written, narrative-driven murder mystery that drags us to Olympus and back again, but it fails to deliver anything remotely close to an earworm after hours of forgettable melodies. Though Bailey and Baker do enough to earn their flowers, the production itself does little to land Stray Gods a place among the musical pantheon.
Venba is a sweet, short-lived episode that presents the place held by food and cooking within our lives and cultures as near-on divine. It explores familiar relationships, as well as the ones we keep, for better or worse, with food itself, and left me with plenty to ponder as the credits rolled.
A picture might be worth a thousand words, but stepping inside a picture is worth so much more. In what is the best game of the last decade, Viewfinder places theatricality, in the form of its mystifying world and its inventive systems, at the forefront of the experience.
AEW: Fight Forever's focus is clear right out of the gate. It sacrifices things it can't deliver due to budget to serve up a wrestling video game that is so shamelessly rooted in Iwashita's genetic code with No Mercy. Despite its shortcomings, Fight Forever feels as time-honoured and classic as Hulk Hogan's trunks.
After three decades, System Shock still serves up a sci-fi banquet complete with one of the greatest antagonists and features that revolutionised a genre. Classic games are left open to classic stumbling blocks, however, as some of the design shows considerable depreciation.
Planet of Lana is a profoundly moving title that couples its clever, companion-driven puzzle-solving with an irresistibly gorgeous presentation to create what is, so far, the year's prettiest, heartrending indie.
AFL 23 is inconsistent in its attempts to emulate the most complicated sport on the planet. It jags six points by delivering arguably the best gameplay we've had, but doesn't make the distance in serving up a complete, robust package.
Through its picturesque presentation, Ravenlok definitely captures the reverie and spirit we'd expect from a coming-of-age fantasy. Sadly, the game's one-note combat doesn't offer a challenge worthy of its world, while the cliched story devalues its charming cast of misfit critters.
Redfall is a gold dust-rare miss for what has been a very consistent deliverer of quality video games. If you are able to look beyond the game's several questionable design choices, Redfall can serve up just a small bite of mindless fun beneath the island's black hole sun.
Mike Bithell's writing, as it often is, remains on point as his team establishes new colours within an already riveting sci-fi world, not by replicating what came before-as appropriate as that may have been thematically-but by taking the franchise in a bold direction. It's a shame this thrilling plot against the archives is derezzed, and perhaps doomed to obsoletion, by a string of confoundingly dull puzzles.
Terra Nil is a deftly executed environmental strategy game that flips the script and delivers something unique and quite unlike the city-builders you grew up with. It might be a peaceful experience, but its mission statement is gravely earnest.
To use fishing terms, Dredge isn't one you'd kiss and throw back. It's the definition of a trophy catch. Its series of elegantly simple systems interplay nicely, blending seamlessly with an eerily stunning eldritch style and a moreish checklist of sea life to catch.
Figment 2: Creed Valley feels like Bastion met Psychonauts. It's an adorable action game set within the four walls of a troubled mind, delivering a colourful albeit shallow journey to enlightenment.
The story plays out like a Jerry Bruckheimer-produced popcorn atrocity, the upgrade shop might as well be Travelex given how many currencies it juggles, and the performance is less than optimal. Atomic Heart is an exercise in excess. It has some clear strengths, like its first in class art direction and gunplay, however these are far outweighed by the game's faults.
That’s not to say Returnal doesn’t have a lot to offer players in addition to its addictive ‘one more run’ loop. There’s a rich catalogue of history to fill out for Atropos which tells a fascinating story in its own right, and there’s a daily challenge good for both fun and in-game credits.