Edmond Tran
Edmond Tran's Reviews
Mortal Kombat 1 has proven itself to be continually compelling throughout its early access and launch period, a remarkably refined and confident instalment of a series that had already secured its identity long ago. The story campaign is an entertaining rollercoaster ride, its foundational fighting mechanics remain strong, and the game’s focus on wide-ranging approachability in service of broadening the fighting game community must be applauded.
It's the static and mechanical elements of Starfield that shine the brightest – the art, the environments, the combat systems. They make up the strong foundations of a playset with a very intriguing scenario. But you need to mentally meet Starfield partway to complete its vision of a vast, living universe. You need to stretch out the expanse and envision the journey. You need to look past the menus and form the fantasy. You need to help breathe life into its paper dolls. You need to add your own dash of wonder, and imagine your own unknowns. Truly, Starfield is a role-playing game, through and through.
Armored Core 6 is an unsympathetic and cold-blooded game. It's a cup of bitter, black coffee – and thankfully, that suits my palate perfectly. It's full of moments that make you feel very powerful – in both effortless and hard-fought ways – and moments that make you very, very small. In the face of it all, you're pushed to overcome the impossible. And you'll come out on the other end wearing an exhausted, wry smile.
What you want out of a blockbuster is a chance to go with the flow, let yourself get pushed to the edge of your seat for a few hours, and walk out with your blood pressure up a notch and a smile on your face. Immortals of Aveum does all that very well.
Surfing through the beautiful world of Atlas Fallen is nice, but unsatisfying combat struggles to keep you invested.
Venba’s portrayal of the complex diasporic family dynamic is spot-on. It’s a perfect portrait of the challenges and wistfulness that come with trying to live a life while being torn between two completely different cultures.
Pikmin 4 exhibits the most demanding and multifaceted use of the series mechanics yet, with several situations and game modes that push your ability to strategically think and plan ahead under pressure. Pikmin 4 deftly accomplishes several things: staying true to the challenge and identity of the Pikmin series while expanding its ideas, making its concepts and obstacles more approachable, and simply being a beautiful and charming realisation of the Pikmin world.
Viewfinder is a short and sharp exploration of a strong concept that builds an unimposing space to play with those ideas, and fosters a mild, continual hum of gratification as you go on that journey. A pleasant exercise in gently massaging your brain synapses, it’s like a brisk refreshment that leaves you feeling slightly more satisfied when you’re done.
C-Smash VRS deserves to sit with pride among the essential VR titles. Especially if you have room to move.
Final Fantasy 16 largely shines as an epic-length action game, though the places where it attempts to find a comfortable compromise between action game and RPG feel largely unambitious, and certainly fade into the background against aspects that are approached with gusto. But it’s difficult not to get swept up by the earnest saga that Final Fantasy 16 eagerly lays out for you, and the egregious heights of spectacle it displays.
Street Fighter 6 is an exceedingly good fighting game. But more than that, it’s an excellent training tool. It’s a fulfilling adventure. It’s a lively community gathering place. It’s an endearingly idealistic and inspiring world of appreciation for martial arts and friendly competition, exceptionally executed in every respect.
It’s a puzzle game of strong design and concept, evident in how it stretches and bends your method of mental approach in a variety of different ways – sometimes to the point of frustration, often to the point of elation. Visually striking and aurally satisfying, at times it felt like I could watch the endless bodies flow through its levels forever.
Breath of the Wild reinvented The Legend of Zelda. Tears of the Kingdom reimagines it once more, as a somehow more ambitious, freeform and creative game, with even greater highs – literally and figuratively. It’s a staggeringly eye-opening game that expertly cultivates the joy of exploration, discovery and believing in your own abilities.
Dead Island 2 is a satisfying, perpetual cycle of gory combat, and its sunny surroundings are just inviting enough to keep that momentum going.
Dredge is a masterclass in atmosphere, worldbuilding, tactile mechanics, and game flow. Like all sinister-feeling things, by the time you get to the end of the line you might wish you had never kept going. But in Dredge, it’s impossible not to.
Taken as a leisurely journey where the goal isn’t the be-all and end-all, Tchia can be a very pleasant getaway into a playground of delightful sights, sounds, and toys to play with. As a series of quests, it can feel ordinary. But as an escape to another place, it can be wondrous.
For all the game’s foibles, that largely stem from a slightly dated version of the series recipe, as well as some ideas that perhaps never really quite worked, Like A Dragon: Ishin! Is still an enjoyable Yakuza game brimming with stories and activities, and it still has a firm grip on the sense of drama and comedy that fuel its enduring soul. That soul is unique, charming, and special, and transcends setting, time, and rough edges alike.
Fire Emblem Engage is focused on making the series’ enduring turn-based tactics more compelling, more exciting, more stunning – and the game does an excellent job at that. Smart new mechanics add much to the feel of battle, and once your army begins rolling through enemy forces across the continent, it’s hard to stop.
A Little to the Left is just delightful. And that’s all that really needs to be said about it.
Nothing about God of War Ragnarok feels anything less than meaningful. Refined to the highest degree, every hour you spend with Kratos, Atreus, and the memorable characters of Ragnarok feels fulfilling – whether it be journeying across the Nordic realms with your companions, taking in the beautiful sights and enjoying idle chit chat, overcoming the odds in invigorating and varied melee combat encounters, or sharing in the deeply emotional connection between incredibly strong and nuanced characters.