Eric Van Allen
- The World Ends With You
- Final Fantasy X
- Mass Effect 2
If you don’t want to dive deep into the competitive League part, you can play the autobattler, or the rhythm-runner, or look ahead to the fighting game. Or simply settle in with what’s a pretty enjoyable RPG in Ruined King. If anything, it’s a testament to how well even more side games could work in this universe.
When class trials get heated up and I'm staring at a screen, trying to piece together in my head how or why something could have happened, what could possibly disprove an airtight alibi, what deus ex machina allowed for this series of events to unfold, it feels like the Danganronpa I know and love. Danganronpa V3 still gives me those moments, if only a little less frequently than I would have liked.
Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver's fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
Gnosia manages to capture that in single-player format, while creating a story and universe you care about enough to really learn and understand. I know everyone’s tells, but I also know what they like and dislike, what they struggle with and what they seek. Gnosia’s both an impostor game and a visual novel, and the mix results in something else entirely new. Whether you enjoy new forms of storytelling or just want the friendly deception without the social anxiety, it’s well worth experiencing.
Whether you’re a longtime fan or just looking for a story mode to grind, or even just interested in learning a little more about fighting games outside of simply mashing the buttons, there is something for everyone in Mortal Kombat 11 — or at least, everyone who can stomach the extreme violence and gore.
Artifact is daunting. But if you’re willing to take the time and delve into it, Artifact can be intensely rewarding. It’s not for everyone, but for the deck-building, number-crunching card nerds like me, it’s something you need to see.
Through those Joy-Con controls, the Switch version also offers a surprisingly refreshing and altogether more interesting mode of playing through the game: co-op. Instead of your partner being relegated to pin duty, a second player with a second Joy-Con can command them, using a small assortment of base pins to do different moves. This way of playing is not only intuitive and easy to pick up, but it adds a new layer to the game. Now, you have to coordinate your pin assaults with your roommate, significant other, or random stranger on the plane sitting next to you. Instead of splitting your brain in twain, you're now coordinating with someone else, only getting a good cross combo if you can figure out how to make your pin attacks work in unison. It's a fun way to replay The World Ends With You, and even feels a bit more thematic to the game's message.
As someone who loves the Hitman formula, Hitman 2 gives me everything I want.
Funk of the Titans is a game with its heart in the right place, but repetitively boring gameplay and QTE's keep the charm from winning out in the end.
Godzilla faithful will be once again disappointed by this lackluster offering. Unintuitive controls, poor responsiveness, broken combat, repetitive missions… Not even Jet Jaguar can save this game from itself.
Yet I’m met with the same response, from the many church-goers who don’t want that. They want the same thing they’ve heard before, slightly repackaged, but wholly recognizable and safe. It’s that hushed reverence that creates games like I Am Setsuna, and ultimately holds them back from being anything more than last week’s sermon.
I really spent most of my time playing Redfall thinking about what else Redfall could have been. I like that Arkane tried something new, and I’m bummed it came out like this. It’s a really unique premise and concept in its first bite, but its fangs don’t leave a lasting mark.
Bleeding Edge has some really good ideas, but not enough content or progression to back them up. It's a solid pick for a few game nights with your pals if you all have Game Pass, but it still needs some time to develop into a true competitor.
Fans of old adventure titles, crude humor and excessive pop culture references might find some value here, but most would be better served with better adventure games.
Omega Quintet is a promise that fails to execute, and squanders most its intriguing battle mechanics and interesting characters with over-the-top fan service and rote, trope-filled plots.
It feels the need to address real-world issues, but in a way that's fast and cursory and only pretends at depth while trying hard not to make anybody unhappy. Deus Ex cares enough to sit on the sidelines and play topical for show before moving on to the next attraction. It's become more 24 than Blade Runner, and while it still entertains, it's also lost much of the luster that set the series apart from the serialized masses.
This Is The Police is a challenging portrayal of law enforcement that falters when it comes to meaningful commentary. While it constructs a good form and addresses topical concerns, it fails to say anything definitive. Starting a conversation is worthwhile, but that only carries the game so far before its menial nature drags it down.
Project X-Zone 2 is a dream crossover on paper that falters in execution, failing to excel in any area beyond unabashed novelty. The quality of the cast and engaging juggling mechanic are the most you'll likely get out of this crossover RPG.
Typoman is a brilliant proof of concept muddied by messy mechanics, unclear prompts and a lack of meaningful motivation. While the wordplay is superb, the focus is never on that strength as often as I wish it was.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.