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What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
More time, heart and money has gone into this than any other free game I can remember playing, and I think Riot Games is going to make good on its promise of post-release development. Until further notice, this is the DOTA game you should be playing.
With 25 crafty challenges to pick your way through, Hamlet... Is a fine way to while away a rainy Sunday. Play it after a John Walker retrospective for maximum wistfulness.
Once you're onto the medium levels and beyond, you'll be cajoled into smack-talking the level designers and laughing like a drain when it all slots into place, as if you're exacting some strange form of revenge by solving their unseemly riddle. It's that kind of game.
As a standalone online action game – albeit one with improved missions and realistic content pricing – DCUO would almost certainly fare better in the final analysis. But this is a subscription MMO. As such, it needs to be compelling enough to draw you into the world for months – if not years – to come, and reward the significant investment of your time and money. Without changes to some fundamental aspects of the game, it's hard to imagine that the potential for that longevity exists.
The defining game of the last ten years is also one of the most surprising. Minecraft is unmissable.
The game is progressing well and constantly seeing new maps and new tanks added, with a whole slew of French units soon to be released.
Plane crazy.
The core of Counter-Strike: Global Offensive is a reminder that quality can be permanent rather than fleeting, and the new additions give us new reasons to take interest and - hopefully - another way in for people who are ready for something different.
It's a colourful, heartfelt and well-judged spin on one of the most reliably engrossing genres knocking around.
Primordia is delightful, smart and packed with personality, but it also comes to a close just as you're ready to explore more of its engrossing world. Leaving the player wanting more is no great disaster, of course - and the truncated length makes it tempting to go back and try to earn some of the different endings - but it still feels like a really good game that is only a few drafts away from greatness.
Then again, if that's all the freedom you need, then Neverwinter is a free, easy and very, very simple game that you can put as much time into as you like.
he business model of Dota 2 makes it the best MOBA option out there, and there's never been a better time to get involved than right now, with the New Player Experience and influx of fresh blood.
The roguelike gets an inventive jolt of genetics in this gloriously witty dungeon crawler.
These issues aside, Vanguard's created a decent blaster which offers a couple of moments of genuine bullet-dodging glory: Halo's touch-screen debut is good-looking, colourful, and fun. It's all rather bittersweet, really. If Spartan Assault was terrible, nobody would ever have to know about it, since the combination of release platforms makes it a bit of a curio from the off. In the end, it's actually pretty entertaining stuff. Here's hoping it eventually gets ported around a little.
Spelunky is a perfect game - a creation of rare crystal clarity that sparkles from every angle.
Kite the good fight.
If a few joints can be tightened, a few rough edges filed down, Ironclad Tactics could hum along nicely. For now, however, I wouldn't recommend you climb aboard this one. It's a rickety ride.
Pokémon X & Y is the finest expression of Satoshi Tajiri's obsessive vision yet.
Compared to the dull, empty-eyed stoicism of so many triple-A games, it's still a welcome blast of idiot humour, too.