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The Lamplighters League's stimulating turn-based battles encourage you to carefully consider your actions each turn. Use your agents unique abilities in just the right order and you can go well beyond the default number of action points, while taking down entire groups of opponents.
A minor gripe would be that the content is a little short, but as this is intended to be another episode for the series, it's not a serious gripe. A nice taster without being a waste of time, a great introduction to social games without the pressure of eight-player ability fuelled mayhem, and an enjoyable adventure for experienced thinkers and friends alike. Plus, pirates! Try it.
Such letdowns underpin a game that I initially really liked and quickly grew weary of. There's fun to be had, and co-op may open up the enjoyment even more. But heed the warning; most of Atlas Fallen's positives are tapered by the sense it hates its players and isn't willing to give back on the effort put in.
Remnant 2's revamped archetype system and improved world generation breathe new life into what otherwise remains an iterative sequel that sees no need to fix what isn't broken. Great gunplay and creative weapon mods fuel its addictive moment-to-moment gameplay, while offering enough reasons to keep clearing dungeons, grinding materials, and upgrading or trying out new guns.
A strong return for the classic action strategy series, Jagged Alliance 3 brings things up to speed for modern times with few compromises on the punishing challenge the series was known for.
A bold change of direction for the Final Fantasy series that almost manages to pull it off. Grandiose combat and great performances are the highlights, but a largely funneled story and underdeveloped environments sour the spectacle.
Age of Wonders 4: Dragon Dawn offers a satisfactory amount of content at its price point, focusing on a beloved element of the fantasy genre. The inclusion of mixed affinity tomes adds intriguing twists to gameplay, although witnessing the evolution of new units can prove challenging due to their inherent fragility. The larger dragon units and Dragon Lords themselves appropriately embody a sense of awe and power on the battlefield.
An impressive remake/reimagining of the series from a technical standpoint, and there are some welcome changes to the way each game plays. It's unfortunate that efforts to tie the individual stories together don't always land, but it generally does the trick.
Diablo 4 doesn't revolutionize hack and slash RPGs like its predecessors did, but its blend of new and old features works quite well. Its return to a darker, gothic art style that embraces gore, ugliness, and religious imagery really makes its world effortlessly etch into your mind the detailed shapes of demonic sculptures and remains of obliterated foes.
Amnesia: The Bunker continues Frictional Games' smart evolution of the series with an intense survival horror/immersive sim cocktail that almost balances its ideas perfectly.
Much like the evolution of trains in Railway Empire 2's history-spanning campaign, the game itself has learned lessons from the original and forged ahead with a stronger outing all around. While it has a compelling competitive edge to it, the game is best when things are serene.
Drenched in retro nostalgia, Warhammer 40,000: Boltgun is a straightforward boomer shooter with a 40K skin. Its minimal story is as bog-standard as Warhammer gets, but is enough to justify the on-screen slaughter, while allowing for a pure focus on satisfying action.
No One Lives Under the Lighthouse is an atmospheric horror tale that takes its time in sharing its dread-inducing world and all the horrors contained within it.
Ash of Gods: The Way is a compelling card battler RPG with a visual style and story that carries the game through its later lulls.
Age of Wonders 4 reshuffles some elements of the traditional 4X strategy formula in rather significant ways, making for an entry that puts choice and customization at the forefront. It does so excellently, offering plenty of spells and culture combinations that let you roleplay a variety of archetypal or contradictory factions while seeking the most overpowered spell and unit mix.
Dead Island 2's visceral combat can effortlessly pull you into the zone as you slash, shoot, and kick zombies, while making sure they head into the afterlife with fewer limbs attached. A simple but effective upgrade system gives you the means to counter any foe, while its varied arsenal of melee and ranged weapons keeps things interesting for a good while.
Minecraft Legends is a genuinely impressive RTS effort that has the potential to convert Minecraft fans into enthusiasts of the genre. Although it's not always a seamless blend, most of its issues can be resolved through understanding and patience.
Total War: Warhammer 3: Forge of the Chaos Dwarfs introduces a much-needed new race and units, potentially signaling a faster pace for post-launch content. While not every mechanic introduced is as impressive as the flames of Hashut and the campaign revisits some familiar tactics, it never truly disappoints. The diverse roster of units is the true highlight of this expansion.
Although Resident Evil 4 is a superb remake, it still exists in the shadow of what made the original so important. However, the parry system stands out as the most welcome change to the largely familiar proceedings. At its core, the game remains the same stupendous spectacle of action horror it always was, but with arguably even higher intensity.
For better or worse, Project Zero: Mask of the Lunar Eclipse brings an underplayed fifteen-year-old horror game to Western audiences in a well-preserved state. There's a fantastic atmosphere and the horror is well-framed and executed with impressive restraint, but control issues of the time carry through to this remaster.