Guillermo Proupín
Stick to the plan is an almost perfect game, from which you can ask for more but everything it gives you is good. A demonstration of pure talent.
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En Garde! is the perfect example of a game that does not seek to be perfect, but still comes very close. With some minor flaws and a setting as pleasant as its combat, it is the perfect game to have a good time without worries.
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Armored Core VI is a game that delivers what it promises: it is fun, difficult and satisfying throughout. With some conceptual errors in its design it proposes a futuristic dystopian world that is far from the dark fantasy works that have made FromSoftware get to where it is, but with a clear objective: Fires of Rubicon will be the Dark Souls of its saga, not because of its resemblance to this one but because it has the same ambition. With a unique gameplay in its genre and an extraordinary setting, it has everything it needs to become a mass phenomenon.
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With Ratchet and Clank: A Dimension Apart Insomniac shows that the saga has only changed to lose its distinctive features, and although the gameplay has improved enormously, it carries design problems that were forgivable in a generation with far fewer resources, but not today
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With Baldur's Gate III Larian Studios redefines the meaning of open world and creates a masterpiece that elevates the classic RPG to a new level that will take years to surpass.
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