Jody Macgregor
Oxenfree 2 is a more mature second run at the walk-and-talk formula.
If you found Slay the Spire's oppressiveness off-putting, Mahokenshi's easier and dressed up in a pretty kimono.
The knockabout glee of classic Saints Row ultraviolence is here, but held back a little by new-found restraint.
An evocative life-sim RPG you won't want to wake up from.
Better than Borderlands 3, but not quite reaching the heights of Borderlands 2 at its best.
At its best when it's strangest, Inscryption doesn't know when to hold 'em and when to fold 'em.
A long game of choose-your-own-chosen-one with high highs to balance the lows.
A better Warhammer game than the last few.
This three-games-in-one package is convenient, but I can't help thinking these games deserved to be remade separately over several years, ditching stuff that doesn't work like the minigames, reinstating cut content and filling gaps rather than just draping shinier skyboxes over them. Still, ME1 is better than it used to be. It's no longer tempting to skip straight to ME2, though once you leave the Citadel you should stick to the main questline and only do side missions when your squadmates ask. And play as a woman if you want to hear a really great voice performance.
Action so intense it'll leave you jittery and hopped-up on adrenaline, and characters to come back for.
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
Coffee shop philosophy with a side of comedy banter, plated attractively.
A deckbuilder that will have you doing hit point calculations and liking it.
Slick and generous, Magic: The Gathering Arena is finally the adaptation the CCG originator deserves.
Not the best Total War game but not the worst by a long shot.
Unique folkloric inspiration and interesting tactical considerations are let down by a slow second half.
Exapunks is a hacking game that will make you feel like a genius or an idiot—sometimes both in quick succession.
Too much games-as-a-service cruft gets in the way of a potentially decent action-RPG.
A puzzle-platformer that's elevated by its winsome anime aesthetic.
Dead in Vinland combines resource management, RPG combat, uneven writing, and a lot of diciness into something I couldn't stop playing until I finished it.