Michael Leri
- The Last of Us
- God of War
- Mortal Kombat X
Separate Ways is no longer a superfluous extra because of all of these astute changes. With its focus on replayability, upgrades, and unique encounters, this expansion more deeply understands what makes Resident Evil 4 Resident Evil 4 and has all the unpredictability of the remake. But unlike the remake, Capcom couldn't just maintain the essence of what was already there because the original Separate Ways was so underwhelming. Instead, it deftly rebuilt Ada's side story and turned it into an integral part of the Resident Evil 4 remake.
Mortal Kombat 1 has some of the most liberating combat mechanics NetherRealm has ever made, but some of the peripheral features fall a little short of what the studio has achieved prior. Being able to access more tricks and dig into the Kameo system gives fights more depth than they’ve ever had. That ingenuity clashes with the vague unlock system, repetitive Invasion mode, and inconsistent campaign that strangely don’t match the heights of previous NetherRealm games. Mortal Kombat 1 is a victory in many ways, just not a flawless one.
Lies of P is wearing Bloodborne’s cloak, but it has its own heart, one encased in metal and powered by ingenuity. It sometimes transfixes on tropes of the genre to its detriment, yet still overcomes by the sheer quality of its boss fights, combat mechanics, and world design. Lies of P’s steel heart may not be born of blood and flesh, but it still pumps heartily enough to be a worthy substitute for the real deal.
Even with inconsistent visuals, Immortals of Aveum is an enrapturing experience. Its combat gives players a stunning amount of choices and emboldens them to become the ultimate murderous magnus. The narrative doesn’t give into the most bland fantasy clichés, either, and instead tells a well-constructed tale with flawed characters that are given the space to grow. It’s a magical first effort from Ascendant that has set the stage to grow into a spellbinding series.
Blasphemous 2 is more ambitious than its predecessor with its fleshed-out swordplay and cleaner dedication to the search action genre. And while these additions give Blasphemous 2 more of an identity, they also give it more room to stumble. Said deeper combat is sticky and held back by its dedication to being adjacent to the soulslike genre. Its narrative tries to broaden the game’s world but suffers because of its lack of a solid recap and overreliance on cryptic storytelling. It’s an artistically sublime world but seemingly pays penitence with its uneven gameplay.
All of the delicacies in Venba look filling, so it’s a bit of a shame that the experience as a whole isn’t quite as hearty.
It’s ironic that a game all about breathing life into pictures can’t breathe life into its own core mechanic. Witnessing a flat picture expand into something tangible or using photography to reposition the existing stage is a technical marvel that hardly goes beyond being just a visual spectacle. These systems deserve much more than that, but, like film lacking contrast, it’s underdeveloped and only a faint outline of what it should be.
It seemed like Alex was damned to wallow in limbo until the end of time, but it’s Oxenfree 2 that ended up being caught in a loop. Some of those replicated features work in its favor, like its fluid dialogue and cast of decently well-realized characters, yet it’s too heavily anchored to its predecessor. The aforementioned dialogue system is mostly the same and hasn’t been further streamlined or upgraded. Traversal is still too slow. And even though its narrative builds on what came before, it struggles to provide a comprehensive summary of that first game and contextualize those all-important events. All of these stumbles mean that Oxenfree 2’s signal isn’t lost, just full of unnecessary static.
Synapse’s roguelite elements are too light, but it’s a well-designed shooter that empowers players in ways only a VR game can. Developer nDreams has taken PSVR2’s eye-tracking and adaptive triggers and built them into the game’s mechanics without turning them into gimmicks. Snatching a barrel and detonating it over a group of hostiles is as gratifying as instinctively throwing back an incoming grenade while dumping submachine gun rounds with the other hand. It all combines to make for a thrilling VR shooter that excels for how it takes advantage of the hardware
With an inconsistent story, total absence of scares, and clunky combat, Final Transmission makes for a shallow last gasp of air for The Callisto Protocol. This new franchise has been lost in space since launch and an onslaught of patches and DLC hasn’t made it any less of a disappointment. Final Transmission just highlights what was already bad about The Callisto Protocol, and ensures that it has ended as poorly as it began.
Not even an intermittent crash or clunky load screen can minimize what Amnesia: The Bunker does so well. The intimate world, wonderfully interwoven mechanics, and semi-random nature make The Bunker a nerve-racking experience that’s a natural evolution of its landmark first entry. On a surface level, it’s still about creeping through a dimly lit hellhole and evading unspeakable horrors, but Frictional has spent the last decade advancing that formula to create the best version of it so far.
Street Fighter 6 is a redemptive sequel that’s more complete and has a distinct style. Street Fighter 5 did eventually get better, but Street Fighter 6 has come out the gate swinging with a suite of deep mechanics with more intuitive ways to learn and master all of them. The single-player modes are lacking, and, in World Tour’s case, disastrous, but it’s a strong fighting game that packs quite a punch.
Humanity’s presentation only augments the satisfying puzzle mechanics at its core. Leading around an array of humans through a series of shrewdly planned commands is open enough to lead to many different types of brain-teasers that consistently challenge players. A handful of these ways can be a little frustrating, especially near the end, but they’re outnumbered by the copious amount of stages that push players to think creatively as the most important Shiba Inu to ever live.
But instead of realizing its potential, Survivor squandered it by repeating many of the same problems and introducing new ones.
Dredge is a remarkable blend of polar opposite genres that benefit greatly when mashed together like this. It’s not the deepest fishing game nor is it the scariest horror game, but it blends these two distinct halves well enough so that it doesn’t rely on one tone or style for too long. And because of this, much like the aberrational fish that plague its sea, Dredge is unique enough to be quite the catch.
As ironic as it seems, gliding around a tropical archipelago is a tiresome chore because of its empty world and how its core Soul Jumping power falls well short of its potential. Tchia may jump into souls, but Tchia, as a game, isn’t good enough to jump into any hearts.
Capcom fundamentally understood why Resident Evil 4 is a classic and used that knowledge to develop a scarier and more action-packed version of the game that also honors the puzzle-oriented nature of the other installments. The harmonious fusion of these pieces has made it the ultimate Resident Evil game, a top-tier remake, and an overall masterpiece.
Wo Long carves its own path because of its distinct and rich combat system. Parrying is always fulfilling and the game’s many new systems are built around that rock-solid foundation. And while not quite the sharpest sword Team Ninja has crafted, it’s still as deadly as ever.
Motive Studio didn’t just reanimate a well-loved cadaver, but intelligently modernized the horror classic by highlighting and expanding upon what worked and changing what didn’t. This combination means that Dead Space is far scarier and more action-packed than the original while also having a more nuanced narrative that is able to build off what worked in the following games.
Hi-Fi Rush’s combat is nuanced, responsive, and utilizes its musical conceit well to give it its own unique identity.