Nick Gillett
A moderately entertaining on-rails action game that fails to learn anything from its predecessor Until Dawn: Rush Of Blood or indeed other, much older, lightgun games.
A brightly coloured, cel-shaded zombie shooting gallery, that feels a more solid package than the Oculus Quest original and successfully channels the simplistic fun of 90s lightgun games.
We’ll have a full review of Gran Turismo 7 and it’s VR experience in due course but even after a few hours it’s clear that it, and the other pre-existing games, are far better justification for buying the PlayStation VR2 than any of its exclusive titles.
A truly wizard RPG, whose historical setting frees it from the limitations of the books and films, with an open world experience that entertains no matter how much you care about the source material.
A poignant, slow-paced but ultimately shallow exploration of memory and legacy in a changing world, that also manages to be the world's first cycle-based walking simulator.
A colourful, silly and deliberately over-the-top first person shooter, with severely undercooked gunplay and a sense of humour that will test the patience of even Rick and Morty fans.
This is likely to be the definitive version of a great game, and an excellent excuse to dive back into its gloriously rich and varied world, but at the moment it’s a bug-ridden mess that’s more trouble to play than the seven-year-old original. We’re sure by next Christmas it’ll all be running perfectly but all you get this year is a lump of 4K coal.
Dead Space 4 in all but name, except with no puzzles and surprisingly little suspense. The Callisto Protocol has plenty of gritty action but that's not quite enough to sustain interest for its entire duration.
A Dark Ages mystery whose gameplay and dialogue are as unique as it's daringly unconventional premise and visuals.
An action-packed journey through medieval France that alternates between visceral violence and rural beauty, although its puzzles and action sequences occasionally feeling undercooked compared to its well-drawn and believable characters.
A deep space shipbreaking simulator with a mellow feel and a satirical edge, that's only let down by a gameplay loop that eventually gets a little too repetitive.
The semi-real-time battles are fun but a lack of depth soon dulls your enthusiasm for this limp Fire Emblem wannabe, as the rest of the game is taken up by tedious, choice-free conversations and lengthy cut scenes.
An atmospheric and compelling text-only role-playing game, with a realistic approach to survival and building relationships – where every action and failure comes with lasting consequences.
A polished, witty mix of golf sim, platformer, and roguelike that offers sterling value for money but can't quite overcome an increasing sense of repetition.
A delightful, humour-infused, and very British university management simulator with Nintendo-esque levels of polish and depth that's introduced so gently you barely notice it.
A tense and dramatic interactive movie with superbly realised characters, a breathless plot, and a still-frame animation style that's likely to prove extremely divisive.
The hack, slash, and loot world of Diablo is brilliantly re-engineered for a small screen but the fun, initial progression is offset by a grinding endgame and/or eye-wateringly costly microtransactions.
More highly addictive Nazi cranium popping, that improves almost every aspect of the experience – especially in terms of the open world and expanded weapon options.
A delightful and hugely entertaining journey of puzzles, battles, and exploration that makes you feel a part of both its story and the living, breathing, miniaturised world of Moss.
Despite some of the same minds behind Dishonored being involved, this top-down immersive doesn't live up to its soaring ambitions and often struggles to entertain.