Ozzie Mejia
Any grievances mainly involve user interface choices and the occasional motion control hiccup, but there's nothing here that ultimately derails the experience. It's fun, it's entertaining, and it's sometimes a workout. Samba de Amigo: Party Central doesn't shake up its formula drastically, but it's still a blast.
As far as first tries go, there's plenty to admire with Ascendant Studios' debut effort. Immortals of Aveum offers something to build on, both in terms of its own lore and for this up-and-coming studio as a whole.
With a multitude of choices and possibilities, Stray Gods gives players plenty of reasons to stick around for an encore. The show doesn't always have to end when the curtain goes down.
With intuitive combat, a mostly endearing story, and enough Easter eggs to fill the Gobbledy Gooker's nest, WrestleQuest is a must-play for fans of this great pseudo-sport. For everyone else, think of this RPG as a fine form of entertainment, much like professional wrestling itself.
Disney Illusion Island can best be compared to the average Disneyland ride. It's short, doesn't outstay its welcome, and shouldn't be experienced alone.
Unfortunately, the pacing is slower than a triceratops wading through a tar pit. Cooler dinos and greater objective variety should keep players coming back for more, but they're unfortunately locked behind a story that's more tedious than Jurassic World and unfolds just as slowly. This is without even mentioning that cutscenes can sometimes play twice and some story instances (I'm looking at you, Magnum!) will not only play out multiple times, they'll play out with the same unskippable dialogue, the same extended loading times, and the same objectives.
Night School's writing can't be praised enough, because the team is able to be whatever it needs to be in the moment. It can be a supernatural thriller when the time calls for it. It can be a coming-of-age tale when the moment is right. It can go from buddy comedy to buddy drama in an instant. All of it works, and it's a credit to the writers and the voice actors. Oxenfree 2's story will put players through the emotional wringer, but it's a ride that's worth taking.
While I feel the live service elements are out of place, I ultimately can't hate the final product. Crash Team Rumble is a blast, one that's easy to learn and hard to put down.
LEGO 2K Drive's solid Story Mode is mainly undone by uneven pacing and the inability to play it online with friends. Add in the game's comprehensive vehicle builder, and it all leads to a solid debut for the 2K/LEGO partnership, even if the microtransactions can feel like stepping on a square LEGO brick.
Those looking for a new free-to-play activity to add to their list can certainly do worse than Omega Strikers. It may not bring anything revolutionary to the table, but it's enough of a good time that it's worth a few pick-up rounds, especially given its availability across numerous platforms.
The multiplayer's shortcomings aren't a dealbreaker, but they're definitely disappointing. Even with a subpar multiplayer experience, Advance Wars 1+2 Re-Boot Camp is still a game worth experiencing. It's a triumph of tactical strategy with a vibrant coat of paint. It's a reminder of what a gem of a franchise Nintendo has been sitting on for over a decade and represents a hope that maybe there's more Advance Wars on the horizon.
Outside of some bugs, Deceive Inc. is a multiplayer game like few others right now and it's a refreshing change of pace from the usual deathmatch shooter. It's creative, both visually and conceptually, and something worth watching, because its best days may be ahead of it.
Dredge is both relaxing and unnerving in the best ways. While the day/night cycle could be handled better, it's still an exciting seafaring voyage and one that's worth checking out.
Have a Nice Death has enough of a fun gameplay loop and feels rewarding enough that I enjoyed returning for repeat runs. There are a few things that didn't quite work, like the more repetitive level design, some of the confusing stat numbers, and some of the repetitive humor, but Magic Design Studios has still put together a compelling roguelike. The combat is buttery smooth, the art style manages to be vibrant while retaining a dreary color scheme, and there are enough secrets to keep players engaged for the long haul. It might not be Employee of the Month when it comes to roguelikes, but Have a Nice Death is strong enough to warrant a positive employee evaluation.
I give Square Enix and ACQUIRE Corp props for ambition, but there's still a ways to go before the Octopath Traveler lives up to its potential and reaches its final form.
Deliver Us Mars is a decent narrative adventure, even with a fairly unmemorable story and some dull characters. The puzzles were simple enough and the beautiful environments were enough to make me want to keep going. Some control quirks and unpleasant character models did bog the experience down slightly, however. This game isn't bad to the point that I'd want to blast it into the sun, but it has enough quirks that it never fully reaches the stars like it should.
Forspoken's magical parkour system has a lot of potential and can be fun. It offers a novel means of traversal, if nothing else. However, the combat and the vast world aren't enough for me to overlook many of Forspoken's other issues, which mainly start with Frey Holland herself.
As a whole and in a vacuum, I heartily give this game a thumbs up. To Final Fantasy 7 fans, specifically, I have to say that Reunion is an absolute must play, especially given that nobody knows where this is all heading.
Despite issues with the game's engine, Goat Simulator 3 is going to go down as a guilty pleasure. It's relaxing in all the ways the original game was and a fun reminder that gaming doesn't always have to take itself so seriously.
Developer ClockStone gave this a good effort, but there wasn't enough in LEGO Bricktales to keep me feeling interested. Even the story, which is typically a franchise strong suit felt underwhelming with half-hearted humor and nothing really memorable. That's not to say there isn't a foundation for something better in the future. The concept of using LEGO building to progress and doing it in your own way is a strong one, but without better tools, like blueprints and the like, the novelty wears off quickly. For now, LEGO Bricktales is a fun curiosity and little more than that.