Sarim Irfan
Armored Core VI revives an old series and takes it to brand new heights, creating an addictive gameplay loop that will keep me playing to NG++ and beyond.
30XX quickly shifts into top gear to provide a memorable, addictive roguelike experience that might just earn a titular number of runs.
Like the savvy swashbuckling outlaws of yesteryear, En Garde is a daring romp that will most assuredly sweep (or kick) you off your feet.
A delightful moveset coupled with an overly punishing challenge ironically makes Mr. Run and Jump a balanced recommendation. It will be great, but it will demand the most of you.
Tai's trusty cricket bat hits a respectable over in this short and sweet dungeon crawler that'll scratch that back-to-basics itch.
The Bookwalker truly made me feel like the driving force of a narrative, with an engaging central relationship and a mystery that kept me turning to the last page.
Great use of an inventive central mechanic and tight combat make Nocturnal a fun, short romp that's worth exploring.
In a golden age of indie roguelikes, Death or Treat barely manages to eke out a silver lining.
Strayed Lights definitely tends to stray from what makes its central mechanic great, but manages to wander its way back to the light, and offer a truly charming time.
Coffee Talk Episode 2: Hibiscus & Butterfly is what every sequel should be. It revels in its identity but offers something new to explore, all while welcoming you back like an old friend.
Storyteller is delightful, innovative, and incredible fun in a stylish package. This is one book you won't want to leave on your shelf.
With art to die for but pacing that will kill you, Mato Anomalies is a fun time hampered by its own ambition. The city of Mato is worth a short trek, but maybe not as deep a dive as it invites.
With incredibly engaging combat and the greatest parry this side of Sekiro, the journey through this fallen dynasty only ever goes up.
Wanted: Dead is an alleged slasher-shooter that only ever manages to slash my interest and shoot its respect for me as a player in the head. Save your bullets and play something else.
God of War Ragnarok is the end of times, God of War Ragnarok is the best of times. You will not want to miss this final chapter.
Even considering these minor hiccups, I cannot deny that I had a wonderful time with The Entropy Centre. Stubby Games’ puzzler manages to not only fill its influence’s shoes, but do something all its own at the same time. That is an achievement worth celebrating: a better tomorrow indeed.
Outside of its wonderful characters, Soul Hackers 2 is mostly just competent. There's fun to be had, but it ultimately feels plain.
Midnight Fight Express is built around its encounters, yet does nothing to build them in meaningful ways. This train is going nowhere fast.