Sin Vega
Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.
A detailed and moody setting wasted on a dull and repetitive RTS/management hybrid with the strengths of neither genre.
Physics and realism offer flavour rather than undermine the raw joy of flight and space hoovering. ΔV: Rings Of Saturn is a sim for players who didn't even know this was their niche.
UI niggles and a wincingly unfunny tone can't sink a strong hybrid of old and new design ideas.
More creative and cartoony than managerial, thus a bit of a treat for people less boring than me.
An accomplished fantasy 4X with RPG leanings and cleverly interlocking systems that plain hasn't grabbed me personally, despite some colourful ideas.
An accomplished interplay of tactical and strategic challenges with some dissatisfying but thematically appropriate compromises, and poor performance.
Satisfying and spectacular mech fights, let down but thankfully not sunk by frictious menus and a mediocre strategy layer.
An original and beautiful hybrid of builder, management, and RTS games whose design just doesn't work well.
The exact same old battles sewn onto a perfunctory, shallow RPG and an elaborate but undramatic and robotic feudalism sim
A solid, slightly chaotic RTS that nails some satisfying tactical stand up bugfights, but could use a little more bite
Some unevenly mighty magic aside, Songs Of Conquest is a comfortable, satisfying tactical RPG with lots of potential for fiendish spellcasting tricks.
The Iron Oath is a tactical RPG with distinct classes, good combat and fun missions. If the developers can flesh this out and lean into the differences it could really stand out.
Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle. I can only partially recommend it. But I really do recommend it for that part.
Sands Of Salzaar is an army-building, slashy action RPG whose personality and spectacular battles carry it through some pacing and clarity issues.
Between its threadbare design and shocking number of bugs and major glitches, Mechajammer is an unfortunately miserable experience.
It could still be friendlier to newcomers, but Age Of Empires 4 is an assured step in a genre whose comeback is long overdue.
This strategy battle game has a lot of potential for co-op, but single player has you spinning a few two many plates (and maps, and vehicles) for it to be really enjoyable.
I can't fault Dice Legacy's style, but this deckbuilding puzzle game disguised as a city builder is mostly an exercise in furious, tooth-grinding frustration.
Narrative design as genetic engineering, it will live in your head like an imaginary friend.