VG247's Reviews
There’s some enjoyment to be found in Lies of P. Its action is competent, but lacks the polish and stir of its contemporaries. Its atmosphere can be engrossing, but it’s a hodgepodge of themes and aesthetics you’ve seen before that never rises above the familiar. I was never impressed by it, and I never stopped questioning the point of the entire endeavour throughout my time with it.
Mortal Kombat 1 sets the stage for a new era of MK that you can't help but get pumped up for. NetherRealm, like the characters in its ultraviolent universe, is staring right into the face of a brave new world and locking eyes with the future.
Starfield’s grandiose scope sets the scene for a few under-developed ideas in an otherwise thoughtful, muddy take on the sci-fi genre.
Armored Core 6 is the essence of a soft reboot. It has the unenviable task of drawing newcomers to a niche, sometimes overly challenging series without changing too much of what made fans like it to begin with. The result is a mixed experience that, while it has some shining moments of brilliance, feels a bit loose and never plays to its strengths.
If you buy Immortals of Aveum, know that there is a good time here waiting for you. However, I deem it likely that it'll be on sale rather soon. If you're starving for some magic in your FPS pick it up, but even with some mystical flair and an admirable attempt at bringing mystic arts to a very gun-heavy genre, Immortals of Aveum ultimately fails to reach the heights of your Bulletstorms or Wolfenstiens.
That mood is one that brings together both established and new ideas to create a Pikmin that is, I think, absolutely the most well-rounded title in the series. It takes a series that for its second and third entries I appreciated but didn’t love - and brings back that adoration. It’s a revitalizing sequel - though also exactly the sort of entry that’ll be difficult to follow.
Exoprimal will be a rollercoaster of surprises for the majority of players. Making your way through the fifty-or-so matches it takes to hit credits, experiencing all the spectacle on display in this curveball of a game, is in my opinion worth the cost of admission for Game Pass users, and perhaps at a discount for all others. It'll remain a presence on my PS5 home screen, for now at least.
All in all, Ghost Trick: Phantom Detective pairs distinct gameplay with a strong story and characters you will surely become affectionate towards. I can’t recommend it enough, and if you do play it, make sure to stick around until the end. Working your way through to the conclusion and discovering the fate of each beloved character is well worth it. If you give Ghost Trick a chance, I expect that, like me, you’ll be hoping Capcom will deliver a new instalment in Sissel’s story someday.
But it’s not that simple. It never is. In FF16, Clive, Cid, and the others ultimately derive their power from the same mysterious origins as the crystals themselves. To complete their objective, they need the very thing they seek to destroy. And so too does FF16 need that history, those traditions, leveraging some even as it drives a dagger through others. That is the duality of the game. A dichotomy at the heart of its structure, its triumphs, and its failures alike. It’s a fascinating piece of work, a wholly imperfect but nevertheless enthralling experience.
Layers of Fear (2023) starts out strong with the story of The Artist, and loses itself amidst its own ambition during the story of The Actor. Bloober Team’s once meaningful exploration of a character’s descent into madness quickly becomes redundant amidst a sea of film references and blurred storytelling. Layers of Fear is certainly a cohesive remake that brings the original games together, and there’s no denying that it looks great, but its second act feels incredibly lost when contrasted against such a strong start. Layers of Fear (2023) is one major case of whiplash, that’s for sure, but it does showcase Bloober Team's potential to do good if it can nail down the focal points of the stories it tells.
It’s a must-have. And it might just be the most compelling overall fighting game package of all time.
It's a damn good entry to the series as a whole, and will give the vast majority of its players a bloody good time.
Nightdive Studios may have taken seven years, but it's finally managed to do the impossible and thread the unlikely line between reboot and remake.
Still, as I said at the start of this review, Resurgence is the best Star Trek game since Elite Force. To expand on that, I’d say that Elite Force is the better video game based on Star Trek, because it’s a decent shooter (and there’s a handheld photon launcher, which is basically the most gleefully stupid thing ever conceived). But Resurgence is the best Star Trek Game. As an interactive adaptation of the popular television franchise, it succeeds. And though there are areas where it could do with more polish, where better decisions could have been made, and where I wish there was extra money to spend, all of that melts away when I consider that as someone who grew up watching The Next Generation, playing this game felt like returning home.
Although it takes place on the same map as Breath of the Wild (with a few key changes owing to the time-skip and Upheaval, of course), Tears of the Kingdom feels different enough from its predecessor thanks to the new powers and mechanics to stand all on its own. It’s a massive open world that feels dense and exciting without getting clogged up with icon fatigue, since so much of the play is based around physics interactions with the core mechanics, rather than rigid systems
An echo of Arkane’s past glories - one in which the studio’s unique voice can still be heard, but more faintly than we’ve come to expect.
Star Wars Jedi: Survivor is a step up from its predecessor and brilliant fun, as long as you don’t let that collectible-obssessed plunderer take hold of you. It is not a narrative masterpiece, nor is it the most engaging action game in the world. But it does nothing badly, and excels where it matters. It represents the Star Wars universe accurately and places emphasis on the aspects of it that keep even jaded Andor-lovers like me interested in the IP, even after all this time. An obvious recommendation to Star Wars fans, and a hearty thumbs up to anyone else that may be even remotely interested.
Dead Island 2 is every bit the head-stomping blast that it promised to be. There are a few creases that Dambuster ought to iron out over the coming weeks, but if you’re hoping for mindless chaos and exceptional entertainment across the grindhouse slaughterhouse that is HELL-A, you’ve got it in spades right here.
All that matters at the time of writing is the launch experience, though. Minecraft Legends is gorgeous-looking, and is thrilling in how it presents the Minecraft world from another angle. It also has a solid backbone for a captivating RTS. It just doesn’t go far enough, however - and the final result is a game that struggled to hold my attention the deeper in I got. It’ll be decent Game Pass fodder - but I can’t help but feel like this should’ve been so much more. It certainly won’t be for everyone, though I expect Minecraft-obsessed kids to have a blast regardless.
I can’t express enough how excited I am to see the community’s reactions to these changes, and to see others experience the story of Resident Evil 4 on such a grand scale for the first time. Sure, there’ll be some disappointed to see their favourite moment has been lost to time, but I am confident the Remake will pleasantly surprise even the most nostalgia-addled of players.