Zoey Handley
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Restless Soul as a pretty difficult game to recommend. Even though it’s not a painful experience, it comes up short on almost every facet by which I would rate a game’s success. Its gameplay is shallow, the narrative is simple to a fault, and the aesthetics don’t nearly impress. I’d suggest maybe giving the afterlife a pass, because Restless Soul is a mere ghost of a game.
I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things were getting missed. Well, except for the shoes that would pop out of chests some other player would open. Those just rot, forgotten on the ground.
Have some high points, but they soon give way to glaring faults. Not the worst, but difficult to recommend.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
I think it’s narratively weak; a few sparks, but never a fire. The games held within are not just overly basic, but often not even fun. Even the quest design is an escort quest and a forced stealth section away from a broken controller. It makes me feel like the bad guy when I say these things to such a cute and innocent game. I absolutely wanted to love Button City, but it gave me no reason to give up another quarter.
Even if you’re at peace with managing deliverymen with tommy guns, City of Gangsters is a bit of a difficult sell. At its core, it is a long and unexciting game. A lot of the time I felt like I was trying to decode the game’s logic and keep plates spinning rather than run a successful bootlegging operation. When everything clicks, it can be somewhat satisfying, but that happens so rarely, you’d think the game was sampling its own wares.
For that reason, however, it kind of bothers me. Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
A Long Journey to an Uncertain End is just such a well-intentioned game that it’s a shame that it’s so limp where it counts. You rarely see its sensitive approach to difficult topics in video games. Yet, when it’s time to engage with it as a player, it falls into a heap on the floor. The cast of characters and narrative themes help elevate it above simply being average, but it’s hard to get over the nauseating sting of disappointment when you discover that A Long Journey to an Uncertain End isn’t quite where it could or should be.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.